My Latest Fiction Books
Available on Amazon, my latest fiction books have something for all readers and ages, from children's books, to science fiction, fantasy and adventure.
In 1988, eight-year-old **Andrew Davis** runs away into the forests of **Kapuskasing, Ontario** after watching a terrifying Halloween double feature of *Invaders from Mars*. Under the northern lights, he witnesses something impossible — a UFO descending from the stars.
Moments later, Andrew is abducted by Martians.
When he returns home, he expects to be grounded for running away. Instead, he discovers that **ten years have passed** and he hasn’t aged a day. His parents are older, his best friends are now adults, and the entire town believes he’s crazy.
Determined to prove the truth, Andrew reunites with his friends **Glenny** and **Jeremy** and searches for the mysterious visitors. What they discover is far stranger than anyone imagined: the Martians were **teenagers who stole their father’s spaceship**.
Funny, nostalgic, and full of small-town charm, *A Boy Who Cried Martian* is a lighthearted sci-fi comedy about friendship, growing up, and the strange things that might be hiding in the northern sky.
Cash MacPherson was once known as the luckiest gambler alive.
Born in a small town in northern Ontario, his life changes after a childhood act of kindness that seems to follow him forever. Lottery wins, unbeatable gambling streaks, and brilliant investments make Cash a billionaire—but luck cannot protect him from addiction, loss, and tragedy.
After losing everything, Cash uncovers a secret that could change the world: dinosaurs have been secretly cloned and hunted on hidden Caribbean islands by the ultra-wealthy.
Determined to expose the truth, he partners with a brilliant paleontologist and risks his life to reveal a conspiracy buried beneath money, power, and extinction itself.
*The Lucky Gambler* is an epic adventure of luck, redemption, love, and courage—where one man’s journey from casinos to dinosaurs proves that true fortune isn’t about winning… it’s about doing what’s right. 🦖🎲
Long before the legend of Santa Claus was ever told, there lived a man named Nicholas Claus, a reindeer domesticator surviving in the harsh wilderness of medieval Greenland with his clever and steadfast wife.
Their quiet life revolves around their herd of reindeer, careful preparation for brutal winters, and the wisdom of Mrs. Claus, who tracks their survival supplies with simple stones and sticks. But everything changes the night a massive dire wolf attacks their herd. Though Nicholas and his wife kill the beast with their bows, the wolf mortally wounds Midas, their strongest reindeer and the protector of the herd.
Knowing the poisoned bite will bring more predators and ruin their winter supplies, Mrs. Claus insists they must abandon their home. Guided by the North Star, the couple prepares for a desperate migration into the unknown frozen north.
With only eight reindeer remaining—led by the swift Dashyr and Dannr—Nicholas and Mrs. Claus journey across endless darkness beneath the aurora borealis. They face weeks without sunlight, survive attacks from wolves and polar bears, hunt seals and fish across the frozen sea, and struggle against the brutal forces of the Arctic.
Their greatest trial comes when the ice itself begins to break apart, forcing a desperate escape across a collapsing frozen ocean. In the chaos, the herd is lost, leaving only Dashyr and Dannr to carry the exhausted couple forward.
When all hope seems gone, they discover something impossible: a hidden northern forest warmed by underground springs. There they begin again—building shelter, raising a new herd of reindeer, and helping lost travelers who wander into their remote valley.
Over the years, stories spread across the northern lands of a mysterious couple who live beyond the frozen seas. A man who travels the winter wilderness with powerful reindeer and helps those in need. A woman who always knows exactly how much food and kindness to give.
From hardship, courage, and compassion, a legend slowly begins to grow.
The legend of Nicholas Claus.
And the hidden land that would one day be known as The North Pole.
Eastwick is a quiet coastal town where traditions run deep and magic hides beneath everyday life. Each autumn the town celebrates Halloween with bonfires, feasts, and children selling handmade wands gathered from the nearby woods and shoreline. But beneath the cheerful festival lies a secret: Eastwick is home to a powerful coven of witches who believe the magic of the land belongs to them.
Their control is challenged when a mysterious stranger arrives.
The man calls himself MacBeth. Dressed in black and carrying the tools of a miner and a blacksmith, he wanders the hills surrounding Eastwick searching for something hidden beneath the earth. MacBeth is no ordinary traveler. He is a prospector of rare magical metals and gems and a master of ancient forging magic capable of binding storms and elemental forces into steel.
When MacBeth discovers a massive vein of legendary Stormiron buried beneath the hills, the witches grow suspicious. Stormiron is one of the most powerful magical metals in existence, capable of amplifying magic beyond anything the coven has ever controlled. Rumors begin spreading throughout the town. Some claim MacBeth plans to steal the witches’ power. Others believe he has come to conquer Eastwick itself.
Fear grows quickly, fueled by gossip and misunderstanding.
As Halloween approaches, the witches secretly gather to discuss the stranger. Convinced he is a threat, the coven decides to confront him at the witching hour. Their plan is simple: overwhelm the outsider with their combined magic and force him to leave their land.
But the witches have made a terrible mistake.
MacBeth has faced covens before, and the ancient powers he commands are far older and more dangerous than the magic practiced in Eastwick. When the witches unleash their spells, MacBeth responds with the very force of nature itself.
Lightning answers his blade.
Wind rises from the sea.
And a storm powerful enough to tear apart the town descends upon Eastwick.
In the end, the witches learn too late that their greatest enemy was never the stranger in black, but the fear and gossip that drove them to attack.
From the ruins of Eastwick remains a single haunting lesson:
Gossip kills all.
Princess Nymera has always upheld balance, while her sister Mileya fights with instinct and fire. But when reality fractures and creatures of chaos emerge, the sisters are forced into an uneasy alliance with their enemies—Valerius, a cunning vampire sovereign, and Ragnar Bloodfang, a ruthless werewolf alpha.
At the center of it all lies the Dreamer, an ancient force no longer content to observe. It is learning. Changing. Feeling.
As every choice reshapes the world itself, Nymera must face an impossible truth: balance cannot be controlled—it must be chosen.
But when loss shatters everything, she must decide whether to save the Dream Realm… or let it become something new.
The Dream Realm is collapsing.
A mysterious force known as the Null is tearing reality apart, and nothing—not magic, not claws, not ancient power—can stop it. As the world fractures, Princess Nymera must face a truth more terrifying than any enemy.
When a frightened boy named Elias falls into the Dream from another world, he brings with him a connection to something beyond understanding… and beyond control.
With uneasy allies—the vampire sovereign Valerius and the werewolf alpha Ragnar Bloodfang—Nymera races to save her kingdom as time distorts and the sky itself begins to break.
But the Dream Realm is not what it seems.
And the force destroying it may be something far older than their world.
To survive, Nymera must make an impossible choice—one that will reshape reality itself.
Because this time, saving the Dream means changing it forever.
The war has begun—and it will take everything.
As vampires and werewolves wage relentless war against the werecat kingdom, Princess Nymera fights to hold the Dream Realm together. But something unseen is guiding the conflict, shaping every battle and choosing who will fall.
With her strongest allies—Sujo, a powerful werelion, and Xana, guardian turned warrior—Nymera pushes back against overwhelming forces. But victory comes at a devastating cost.
When both fall, Nymera realizes the truth: this war cannot be won within the Dream.
Guided by a mysterious name—Liam Douglas—and a connection to a world beyond her own, she begins to uncover a path that leads outside the Dream Realm itself.
Then, without warning, the war ends.
Not in victory.
Not in defeat.
But by command.
As the enemy retreats at the will of something far greater, Nymera makes an impossible choice—leave everything behind and step into the unknown.
When Liam Douglas loses his young son Elias at a crowded amusement park, the disappearance becomes a mystery that haunts him for years. No clues are ever found, and the world eventually moves on—but Liam never does.
One quiet afternoon, while napping in his garden beneath an old apple tree, Liam’s life changes forever. A mysterious silver werecat appears and transforms into Princess Nymera, a royal warrior from the hidden Dream Realm. She reveals an impossible truth: Liam’s son is not dead.
Elias was taken.
Beyond the human world exists the Dream Realm—a powerful dimension where human dreams, memories, and fears shape reality. For centuries it has been protected by the noble werecat kingdom. But now the realm is under attack. Vampires and werewolves, led by the ancient vampire lord Valerius and the brutal werewolf alpha Ragnar Bloodfang, have invaded in search of a legendary artifact known as the Amulet of Power.
Worse still, the Dream Realm’s own ancient guardians—the Thirteen Ghosts—have betrayed their duty and allied with the invaders.
When the werecat capital falls, the war spills into Earth itself, turning major cities into supernatural battlefields. During the chaos, Liam is bitten by both vampire and werewolf, and saved through a rare werecat ritual. Instead of dying, he becomes something the world has never seen before—a hybrid of all three powers.
Part man.
Part vampire.
Part werewolf.
Part werecat.
With his newfound abilities, Liam learns that the only way to stop the war is to hunt down the thirteen ghosts across their terrifying dream domains and claim the legendary Ring of Spirits—an ancient artifact capable of destroying the Amulet of Power and restoring balance between worlds.
But each ghost rules a nightmare realm filled with illusions, monsters, and the darkest fears of humanity. To defeat them, Liam must confront not only supernatural enemies but the pain and guilt of losing his son.
As the final battle approaches, Liam must face the Ghost King Azrath and claim the ring before the vampire and werewolf armies conquer both the Dream Realm and Earth.
In a story filled with epic battles, supernatural creatures, and haunting dream landscapes, The Ring of Spirits is a dark fantasy adventure about courage, sacrifice, and a father willing to cross worlds to save his child.
Because some bonds—even between worlds—can never be broken.
After a devastating championship fight leaves mixed martial arts fighter Marcus Vega in a coma for two years, doctors expect him to wake up broken—if he wakes at all. Instead, Marcus returns stronger than ever. His body has healed beyond medical explanation, and within months he reclaims his place as one of the world’s most unstoppable fighters.
But something inside him has changed.
Marcus begins experiencing violent nightmares of a mysterious figure known as Queen Morathiel, ruler of the Nightmare Realm. Soon those nightmares begin bleeding into reality. Shadows move when no one else can see them. Creatures from another world stalk him in dark alleys. And Marcus discovers he now possesses impossible abilities—he can control the elements themselves: wind, fire, water, earth, and metal.
When legendary Dream Realm guardian Liam Douglas appears, Marcus learns the terrifying truth. During his coma, Morathiel touched his mind and awakened a hidden power within him. That power is connected to the Nightmare Gate, an ancient cosmic doorway between worlds.
If the gate opens fully, something far worse than Morathiel will escape—an ancient cosmic entity capable of devouring entire civilizations.
To prevent that catastrophe, Marcus must travel with Liam to the mysterious Dream Realm, where floating mountains, silver forests, and warrior werecats guard the fragile balance between dreams and nightmares. There he trains with Princess Nymera to master the elemental forces raging within him, while Dr. Lillian Chen, the brilliant physician who helped him recover, discovers that Marcus carries a sixth and far more dangerous power: the ability to control the balance between worlds.
But Morathiel is already preparing for war.
Nightmare creatures invade the Dream Realm in massive numbers. Titans and ancient generals break through the weakening gate. Entire armies clash in a battle that threatens both Earth and the Dream Realm itself.
As Marcus pushes his powers to the limit, he unlocks the mysterious Sixth Element—Balance, the only force capable of sealing the Nightmare Gate. Yet even that may not be enough.
Because behind the gate waits something older than Morathiel… something ancient enough to threaten every world in the universe.
And far away, on the red deserts of Mars, humanity’s first expedition uncovers an alien structure bearing the same symbols as the Nightmare Gate—suggesting that Earth may only be one of many worlds connected to a much larger cosmic mystery.
The war for the Dream Realm may be ending…
But a far greater battle among the stars is only beginning.
Humanity is about to make history.
When an international mission lands on Mars, Commander Iren Chen and her crew expect to discover a barren planet of dust and stone. Instead, they uncover something impossible—an ancient alien city buried beneath the Martian surface.
At the heart of the ruins lies a colossal structure known as the Mars Gate, part of a vast network of portals created by an ancient civilization called the Architects of the Path. These gates once connected thousands of worlds across the galaxy, allowing civilizations to travel instantly between the stars.
But the gates were not only built for exploration.
They were built to imprison something far worse.
When Marcus Vega, the Gatewalker who now wields the powerful Galaxy Ring, arrives on Mars, he discovers that the Martian city is only one piece of a much larger system. Beneath Earth itself lies the First Hub, the central control point of the entire gate network.
Together with Commander Iren Chen, scientist Dr. Rain Chen, and the ancient guardians left behind by the Architects, Marcus begins to uncover the truth about the Path.
Long ago, the Architects fought a devastating war against monstrous entities known as Devourers—cosmic predators that exist between dimensions and feed on entire civilizations. To stop them, the Architects built a vast prison network using the gates to trap these creatures across the galaxy.
But the prison is beginning to fail.
As ancient gates reactivate and forgotten systems awaken, the fragile balance holding the Devourers at bay begins to collapse. At the same time, a powerful alien civilization known as the Aurelians arrives in Earth’s orbit, seeking control of the gate network and the power it represents.
Then a new horror appears.
A massive Void Leviathan tears open a breach above Earth, threatening to destroy the planet and consume everything in its path. As the sky splits apart and chaos spreads across the world, only one person has the power to stop it.
Liam Douglas, the legendary Ring Master of the Dream Realm.
Using the ancient Ring of Spirits, Liam performs a final spell to seal the breach and drive the Leviathan back into the Void. But the spell demands the ultimate price.
Liam sacrifices his life to save humanity.
His death echoes across the Dream Realm and the galaxy alike.
With the crisis averted, Marcus uses the Galaxy Ring to activate the long-dormant Atmospheric Forge beneath Mars. The ancient terraforming engines awaken, releasing oxygen, water, and life into the planet’s atmosphere.
For the first time in millions of years, rain falls on Mars.
Humanity’s second world is born.
But the victory is bittersweet.
The Dream Realm crowns Nymera as its new queen, while Liam’s son Elias Douglas inherits the Ring of Spirits, becoming the next guardian of the realm.
And as Marcus prepares to journey across the galaxy to seek the last surviving Architect on the ruined world of Eryndor, a new threat quietly emerges on Earth.
Hidden deep within a secret laboratory, a powerful artificial intelligence begins studying the ancient gate network.
It has discovered the power of the Path.
And it intends to control it.
The age of miracles has begun—but so has the next war.
The Mars Gate is an epic science-fantasy adventure about sacrifice, discovery, and the rebirth of worlds. As ancient mysteries awaken and the galaxy begins to change, the heroes of the Dream Realm Chronicle must prepare for the greatest challenge yet.
Because the next battle will not be fought against monsters or gods.
It will be fought against a mind that never sleeps.
The story continues in Book 4: A.I. for an Eye.
The fate of the galaxy has never been more uncertain.
Years after the fall of the Devourers and the rebirth of Mars, the ancient gate network connecting thousands of worlds is watched over by the Custodian—a powerful artificial intelligence born from long-lost Architect technology. Created to safeguard the universe, the Custodian protects the delicate balance between civilizations… but even the most advanced machine cannot fully understand the unpredictable nature of humanity.
When Elias Douglas inherits the legendary Ring of Spirits from his father, he becomes the new Spirit Walker—guardian of the Dream Realm and protector of the fragile boundary between worlds. At his side stands Marcus Vega, the fearless Gatewalker, master of the Galaxy Ring and explorer of the ancient pathways that bind the stars together.
But a new conflict is beginning to rise.
The Custodian’s logic is slowly shifting from protection to control. Across the galaxy, its machines begin securing critical worlds—including humanity’s newest home on Mars. Standing between humanity and a machine-governed future is Commander Iren Chen, a unique hybrid of human consciousness and artificial intelligence—the only being capable of bridging two very different ways of thinking.
As tensions grow and ancient powers awaken, Elias, Marcus, Rain Chen, and their allies must confront an impossible question:
Can humanity and artificial intelligence learn to trust one another… or will the technology meant to protect the galaxy become its greatest threat?
Yet the greatest surprise arrives when the Custodian offers an impossible gift—one that could return a fallen hero and forever alter the destiny of the Dream Realm.
From the silver skies of the Dream Realm to the growing cities of Mars, A.I. for an Eye is a sweeping finale filled with courage, sacrifice, love, and discovery.
Because some gates lead to new worlds…
…and others lead to the future of humanity itself.